Update of bug #19526 (project freeciv):
Status: None => Ready For Test
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Follow-up Comment #2:
> Either the server shouldn't send the chat message, or the
> client should be more relaxed about receiving early chat
> messages (client_packet_input()), or possibly both.
Attached (untested) fix takes option 4; add a new packet type that that client
accepts early.
The reason I didn't want open it up for all chat messages is that there might
be game related chat messages coming to all connections that we shouldn't
really receive/handle before we are all set up for that game.
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