Update of bug #19526 (project freeciv): Status: None => Ready For Test
_______________________________________________________ Follow-up Comment #2: > Either the server shouldn't send the chat message, or the > client should be more relaxed about receiving early chat > messages (client_packet_input()), or possibly both. Attached (untested) fix takes option 4; add a new packet type that that client accepts early. The reason I didn't want open it up for all chat messages is that there might be game related chat messages coming to all connections that we shouldn't really receive/handle before we are all set up for that game. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?19526> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev