Update of bug #19526 (project freeciv):

                  Status:                    None => Ready For Test         

    _______________________________________________________

Follow-up Comment #2:

> Either the server shouldn't send the chat message, or the
> client should be more relaxed about receiving early chat
> messages (client_packet_input()), or possibly both.

Attached (untested) fix takes option 4; add a new packet type that that client
accepts early.
The reason I didn't want open it up for all chat messages is that there might
be game related chat messages coming to all connections that we shouldn't
really receive/handle before we are all set up for that game.

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?19526>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev

Reply via email to