URL:
<http://gna.org/patch/?7137>
Summary: civ2civ3 - Restore movement of Caravans, and disable
the one-time revenues
Project: Freeciv
Submitted by: bardo
Submitted on: Sat 23 Apr 2016 10:58:38 AM UTC
Category: rulesets
Priority: 5 - Normal
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release:
_______________________________________________________
Details:
This patch restores the classic movement of Caravans and Freights (Merchant
class), so they no longer require roads or rivers to move. The only exception
is that they still can not use the Maglevs.
The main reason to create the special movement of Merchants, that has been
working in civ2civ3 until now, was to avoid the infinite movement of
railroads, in a time when the roads was not as moddable as now.
In current versions, I see no reason to keep this limitation that is not
intuitive for new players, nor easy for the creation of help texts.
This patch also disables the one-time revenue gained when a new trade route is
created, as well as the action "enter marketplace".
This one-time bonus is a known cause of exploits in multiplayer games, where
they use to divide the effect by a high number.
I suggest to disable it for good now that v2.6 allows it.
_______________________________________________________
File Attachments:
-------------------------------------------------------
Date: Sat 23 Apr 2016 10:58:38 AM UTC Name: civ2civ3-merchant-S2_6 Size:
10kB By: bardo
<http://gna.org/patch/download.php?file_id=27178>
_______________________________________________________
Reply to this item at:
<http://gna.org/patch/?7137>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Freeciv-dev mailing list
[email protected]
https://mail.gna.org/listinfo/freeciv-dev