URL:
  <http://gna.org/patch/?7137>

                 Summary: civ2civ3 - Restore movement of Caravans, and disable
the one-time revenues
                 Project: Freeciv
            Submitted by: bardo
            Submitted on: Sat 23 Apr 2016 10:58:38 AM UTC
                Category: rulesets
                Priority: 5 - Normal
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 

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Details:

This patch restores the classic movement of Caravans and Freights (Merchant
class), so they no longer require roads or rivers to move. The only exception
is that they still can not use the Maglevs.

The main reason to create the special movement of Merchants, that has been
working in civ2civ3 until now, was to avoid the infinite movement of
railroads, in a time when the roads was not as moddable as now.
In current versions, I see no reason to keep this limitation that is not
intuitive for new players, nor easy for the creation of help texts.

This patch also disables the one-time revenue gained when a new trade route is
created, as well as the action "enter marketplace".
This one-time bonus is a known cause of exploits in multiplayer games, where
they use to divide the effect by a high number.
I suggest to disable it for good now that v2.6 allows it.



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File Attachments:


-------------------------------------------------------
Date: Sat 23 Apr 2016 10:58:38 AM UTC  Name: civ2civ3-merchant-S2_6  Size:
10kB   By: bardo

<http://gna.org/patch/download.php?file_id=27178>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/patch/?7137>

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