Follow-up Comment #3, bug #24641 (project freeciv): > I wonder if some of the recent problems with forked servers are result from this rather rare situation Caedo's comment on forums supports that assumption to some extend: http://forum.freeciv.org/f/viewtopic.php?f=14&t=315&start=45#p4830
So, if client can't get hack on forked server, it kills it instead of trying to proceed without hack. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?24641> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev