Follow-up Comment #3, bug #24641 (project freeciv):

> I wonder if some of the recent problems with forked servers are result from
this rather rare situation
Caedo's comment on forums supports that assumption to some extend:
http://forum.freeciv.org/f/viewtopic.php?f=14&t=315&start=45#p4830

So, if client can't get hack on forked server, it kills it instead of trying
to proceed without hack.

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