Follow-up Comment #7, patch #7079 (project freeciv):
David Fernandez: > The ability of triremes to move on rivers introduces some exploits that I do not know how to prevent: > 1) It is possible to bypass the rule "slow invasion" by moving from ocean to river. > 2) It is possible to use chains of triremes to allow one unit to move an unlimited number of tiles (along a river) in one single turn (by repeating load-move-unload, load...) > 3) Even without chaining, a unit can move in the same turn inside a trireme and then continue his own movement along the river. > It feels like using twice the bonus to movement on river and it causes a lot of micromanagement. > I think the bonus to movement by river is a good representation of sails being used to move the units faster. I suggest to remove this capability of triremes for good. Units transported by triremes sailing on a river loose all their move points ATM the trireme moves. Christian _______________________________________________________ Reply to this item at: <http://gna.org/patch/?7079> _______________________________________________ Nachricht gesendet von/durch Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev