URL:
<http://gna.org/patch/?7239>
Summary: Remove support for invalid techs
Project: Freeciv
Submitted by: sveinung
Submitted on: Mon 23 May 2016 05:09:15 PM UTC
Category: None
Priority: 5 - Normal
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release: 3.0.0
Contains string changes: None
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Details:
A tech can currently be "removed" if its req1 and/or req2 field is set to
"Never". This makes it invalid. A removed/invalid tech will not appear in the
game. I fail to see what advantage of this support. The tech could be
commented out or, for ruleset authors that use version control, deleted.
Note that this is different from setting a tech's root req to it self. Setting
a tech's root req to it self makes it possible to receive it via Lua or game
settings.
Filing now to give people time to object. Maybe there is a good reason to
support removed techs.
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<http://gna.org/patch/?7239>
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