Update of bug #24823 (project freeciv):

                Category:                    None => client                 
                  Status:                    None => In Progress            
         Planned Release:                         => 2.5.5, 2.6.0, 3.0.0    

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Follow-up Comment #1:

> cleanly leaving the game already makes client to think it does not have
forked server running

That's possible. The "clean leaving" does not use FORCE, but assumes server to
shutdown cleanly. The old code always forced server to die.

Patch for S2_5 attached. It stores information if server is already forced to
die, or only asked to quit. If former, the final call to kill the server
checks if server is still running despite the fact it's asked to quit, and if
server still runs, kills it.
I'm mainly worried about the Windows specific changes which I've not yet even
tested to compile.

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Reply to this item at:

  <http://gna.org/bugs/?24823>

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