Follow-up Comment #1, bug #24460 (project freeciv):
> (1) Why did the city shrink?
That's the rules. It's documented in Diplomat help:
> - "Incite a Revolt": In return for gold a foreign city will change
> allegiance and join your empire, bringing along all nearby units that
> call it home, *but reducing its size by 1*. Units in other cities
> remain in the enemy's control, but units outside cities are lost to
> both players. The exact sum depends on the status of the city and
> that of the civilization that owns it. It is not possible to incite
> a rebellion in a capital, or in any city governed by a democracy.
> Incitement may be attempted in peacetime, but will cause a
> diplomatic incident.
> (2) Are the odds of 5 "sabotage" failures vs. 1 "incite" success plausible?
Haven't checked this. Targeted sabotage does have a reduced chance of success
(you don't say whether it was targeted at the city's current production or the
city had no buildings).
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