Follow-up Comment #7, bug #24410 (project freeciv):

The help is very limited. Actually, it is wrong, because it says:

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Irrigation systems can be built on suitable types of terrain; these cause a
tile to produce some extra food each turn. There may be restrictions on where
an irrigation system can be built; for instance, in the classic ruleset, a
water source is required. See the ruleset help for details. However, once
irrigated, land remains so even if its requirements are removed.


In some rulesets, given sufficient technology, you may upgrade an irrigation
system on a tile into even more productive Farmland, by irrigating it a second
time.
----

Ruleset help isn't there.



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