URL:
  <http://gna.org/bugs/?24859>

                 Summary: Received packet PACKET_PLAYER_READY(11) from
non-player connection
                 Project: Freeciv
            Submitted by: jtn
            Submitted on: Sun 17 Jul 2016 01:15:08 PM BST
                Category: client-qt
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: 2.5.4
         Discussion Lock: Any
        Operating System: Microsoft Windows
         Planned Release: 
 Contains string changes: None

    _______________________________________________________

Details:

On starting the tutorial scenario and hitting "Start" very soon afterwards, I
got this message and the game did not start.

"Received packet PACKET_PLAYER_READY(11) from non-player connection Jacob N
from [machine's hostname]." 

I haven't failed to get 'hack' access or similar (see below).

I suspect what's happened is that the client reacted to my pressing "Start" by
sending PACKET_PLAYER_READY before it had had a chance to react to the server
starting up by doing "/take -". (Possibly the server hadn't even got that
far.) The machine in question was feeble and heavily loaded and so slow.

Seen with single-player Qt client on Windows 10 (Home, 32-bit). Didn't provoke
it with Gtk3 client in similar circumstances, but I haven't checked if it
might be vulnerable to the same thing.


This is Qt-client for Freeciv.
Freeciv is free software and you are welcome to distribute copies of it under
certain conditions;
See the "Copying" item on the Help menu.
Now ... Go give 'em hell!
Starting local server...
Welcome to the Freeciv version 2.5.4 Server at port 5557.
You are logged in as 'Jacob N' connected to Jacob N.
Established control over the server. You have command access level 'hack'.
Jacob N: 'load data/scenarios/tutorial.sav.gz'
Jacob N has been removed from the game.
AI*1 has been added as Easy level AI-controlled player (classic).
AI*1 has been removed from the game.
AI*2 has been removed from the game.
AI*3 has been removed from the game.
AI*4 has been removed from the game.
AI*5 has been removed from the game.
AI*1 has been added as Easy level AI-controlled player (classic).
AI*2 has been added as Easy level AI-controlled player (classic).
AI*3 has been added as Easy level AI-controlled player (classic).
AI*4 has been added as Easy level AI-controlled player (classic).
AI*5 has been added as Easy level AI-controlled player (classic).
AI*5 has been removed from the game.
AI*4 has been removed from the game.
AI*3 has been removed from the game.
AI*2 has been removed from the game.
AI*1 has been removed from the game.
AI*1 has been added as Easy level AI-controlled player (classic).
AI*2 has been added as Easy level AI-controlled player (classic).
Received packet PACKET_PLAYER_READY(11) from non-player connection Jacob N
from zogma.
Jacob N: 'take -'
/take: Jacob N now controls Jacob N (Human, Alive).
Jacob N: 'cmdlevel '
/cmdlevel:
------------------------------------------------------------------------------
/cmdlevel: Command access levels in effect:
/cmdlevel:
------------------------------------------------------------------------------
/cmdlevel: cmdlevel hack Jacob N
/cmdlevel: Command access level for new connections: basic
/cmdlevel: Command access level for first player to take it: basic
/cmdlevel:
------------------------------------------------------------------------------
/list: List of players:
/list:
------------------------------------------------------------------------------
/list: Jacob N [#ff0000]: Team 0, user Jacob N, not ready
/list: Human, 1 connection:
/list: Jacob N from zogma (command access level hack), bufsize=98kb
/list: AI*2 [#ffff00]: Team 1, user Unassigned
/list: AI, classic, difficulty level Easy
/list:
------------------------------------------------------------------------------





    _______________________________________________________

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