Follow-up Comment #2, bug #24467 (project freeciv):

Based on the date (Feb 25) it was a predecessor of the ruleset in the ZIP
attached to bug #24536 (Feb 29), but did not work for the reasons stated here,
i.e., init_vis_radius_sq and init_city_radius_sq behave differently (one is
required even if the radius is otherwise determined in the effects, while the
other is redundant if the radius is determined in the effects.)  

If you haven't the faintest what I'm talking about holler, I could try to find
it in the code.

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