Update of bug #24921 (project freeciv):
Category: general => None
Status: Ready For Test => Confirmed
Planned Release: 2.5.6, 2.6.0, 3.0.0 =>
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Follow-up Comment #11:
> > Server wants us to remove unit id 2196, but we don't know about this
unit!
> FWIW: I too have been seeing this message recently, but hadn't narrowed down
circumstances enough to report it.
Just to avoid misunderstandings, I see this message (with the savegame
attached to this report) in revisions before (and up to) 26500, in any case,
before 27000. In later revisions the riflemen is falsely displayed, and this
message is not there.
> Client does not know about the unit before AEGIS attacks, so it probably
just jumps off the sinking transport -> becomes visible on client, and then
drowns -> client not updated about this.
This might show an error in the server logic, as in "just jumps off the
sinking transport".
It might be two bugs: the first, that the server wants to remove a unit thats
not present in the client, the second, that the server does *not* instruct the
client to remove a unit that *is* present.
Maybe the fix for the first bug introduced the second? I apologize for
guessing.
It's all about killstack=off option. When I default it (by editing the
savegame to "killstack",TRUE,TRUE) the unit doesn't show up.
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