URL:
  <http://gna.org/patch/?7595>

                 Summary: More refined notion of world size
                 Project: Freeciv
            Submitted by: jtn
            Submitted on: Sat 13 Aug 2016 11:38:59 PM BST
                Category: None
                Priority: 5 - Normal
                  Status: In Progress
                 Privacy: Public
             Assigned to: jtn
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 3.0.0
 Contains string changes: No

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Details:

Patch #7566 and patch #6884 introduce game effects that try to adapt to world
size.

But the measure of world size they use is quite crude: MAX(wld.map.xsize,
wld.map.ysize). xsize/ysize are native coordinates, so for iso/hex topologies,
they doesn't relate entirely obviously to distance-used-for-waste, and the
maximum distance-for-waste can differ from this measure depending on the map's
aspect ratio (I think).

Use a more refined measure, of the maximum distance two tiles can be apart on
the map. (Halving for wrapping maps; if not desired this can be adjusted by
the ruleset author.)




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