URL: <http://gna.org/patch/?7595>
Summary: More refined notion of world size Project: Freeciv Submitted by: jtn Submitted on: Sat 13 Aug 2016 11:38:59 PM BST Category: None Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: jtn Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 3.0.0 Contains string changes: No _______________________________________________________ Details: Patch #7566 and patch #6884 introduce game effects that try to adapt to world size. But the measure of world size they use is quite crude: MAX(wld.map.xsize, wld.map.ysize). xsize/ysize are native coordinates, so for iso/hex topologies, they doesn't relate entirely obviously to distance-used-for-waste, and the maximum distance-for-waste can differ from this measure depending on the map's aspect ratio (I think). Use a more refined measure, of the maximum distance two tiles can be apart on the map. (Halving for wrapping maps; if not desired this can be adjusted by the ruleset author.) _______________________________________________________ Reply to this item at: <http://gna.org/patch/?7595> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev