URL: <http://gna.org/bugs/?25040>
Summary: Consistent default map size Project: Freeciv Submitted by: dunnoob Submitted on: Mon 05 Sep 2016 04:40:12 AM UTC Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: Contains string changes: None _______________________________________________________ Details: At the moment the default map size is 4 (~ 4,000) *or* 4,096 (64x64) *or* 100 * 5 * 100 / 30 (~ 1,667) for 30% non-oceanic tiles and 5 players. How about 240 * 5 * 100 / 30 (~ 4,000), or in other words 240 instead of 100 non-oceanic tiles per player? It's a rather critical value, when I ended up on what I consider as "a map suited for 5 players" with 12 (civ2civ3) or 17 (variant2) players I more or less quit those games immediately. OTOH with 6 players 4000/5*6=4800 is far too big, major parts of the map ending up as unused + uncontested. 4,200 with 33% non-oceanic is apparently a reasonable value for 6 players, that's 4200*(33/100)/7=198 or roughly 200 non-oceanic tiles per player. With 200 * 5 * 100 / 30 = 3333 the default XYSIZE could be 58x58 (3364). But 4 or 3 don't match 3333, maybe "map size in thousands of tiles" should be replaced by "map size in hundreds of tiles" permitting 33. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?25040> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev