URL:
  <http://gna.org/bugs/?25040>

                 Summary: Consistent default map size
                 Project: Freeciv
            Submitted by: dunnoob
            Submitted on: Mon 05 Sep 2016 04:40:12 AM UTC
                Category: None
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: 
         Discussion Lock: Any
        Operating System: None
         Planned Release: 
 Contains string changes: None

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Details:

At the moment the default map size is 4 (~ 4,000) *or* 4,096 (64x64) *or* 100
* 5 * 100 / 30 (~ 1,667) for 30% non-oceanic tiles and 5 players.  How about
240 * 5 * 100 / 30 (~ 4,000), or in other words 240 instead of 100 non-oceanic
tiles per player?

It's a rather critical value, when I ended up on what I consider as "a map
suited for 5 players" with 12 (civ2civ3) or 17 (variant2) players I more or
less quit those games immediately. 

OTOH with 6 players 4000/5*6=4800 is far too big, major parts of the map
ending up as unused + uncontested.  4,200 with 33% non-oceanic is apparently a
reasonable value for 6 players, that's 4200*(33/100)/7=198 or roughly 200
non-oceanic tiles per player.

With 200 * 5 * 100 / 30 = 3333 the default XYSIZE could be 58x58 (3364). But 4
or 3 don't match 3333, maybe "map size in thousands of tiles" should be
replaced by "map size in hundreds of tiles" permitting 33.    




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