URL: <http://gna.org/bugs/?25045>
Summary: Hard AI never offers ceasefire but always accepts it unconditionally Project: Freeciv Submitted by: jtn Submitted on: Wed 07 Sep 2016 11:23:15 PM BST Category: ai Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: S2_6 r33764 Discussion Lock: Any Operating System: GNU/Linux Planned Release: 2.6.0, 3.0.0 Contains string changes: None _______________________________________________________ Details: Since patch #6203 went in, I've found that hard AIs always give the "get crushed" message (as if they don't want a ceasefire), but always accept a ceasefire if I then initiate a meeting (without me offering anything in return). This doesn't sound like it was the intended behaviour -- I'd have thought that if they're not offering, their behaviour in a meeting should be consistent -- and it isn't much fun to have to scrub this every time. Maybe the evaluation it uses when initiating isn't the same one it uses when responding? Haven't checked. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?25045> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev