Summary: Goto path drawing bug with exhausted unit and maglev
                 Project: Freeciv
            Submitted by: jtn
            Submitted on: Sat 17 Sep 2016 11:26:08 PM BST
                Category: client
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: S2_6 r33825
         Discussion Lock: Any
        Operating System: GNU/Linux
         Planned Release: 2.6.0, 3.0.0
 Contains string changes: None



In the attached savegame, select [l tgt="unit" id=6870 name="Settlers" /] and
try to set a goto path.

The drawn path has filled blobs every step as long as the unit is on a maglev,
as if it would take a turn per tile, but all the turn numbers are the same;
and I think the path chosen is correct (it doesn't think the maglev is extra
costly and avoid it).

I think this must be something do with the unit having no move points and the
maglev having no move cost.

S2_6 r33825, Qt client, civ2civ3 ruleset.


File Attachments:

Date: Sat 17 Sep 2016 11:26:08 PM BST  Name:
toltecs-T0276-Y01784-manual.sav.bz2  Size: 963kB   By: jtn



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