Follow-up Comment #4, bug #23911 (project freeciv): The when-can and how-much-gives values of disbanding (and other unit-destroying activities) are getting more complex. Maybe in 3.1 we get rules with increased granularity (from unit/building/wonder) and current method of maintaining shield stock during the mid-turn production changes turns impossible. Best solution I see at that point would be turning disband to an activity that takes one turn - actual disband happening at the turn end when final production choice for the turn is known.
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