URL:
  <http://gna.org/patch/?7985>

                 Summary: Optimise autoattack transport depth check
                 Project: Freeciv
            Submitted by: jtn
            Submitted on: Sun 13 Nov 2016 02:10:31 PM UTC
                Category: None
                Priority: 5 - Normal
                  Status: In Progress
                 Privacy: Public
             Assigned to: jtn
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 2.5.6, 2.6.0, 3.0.0
 Contains string changes: No

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Details:

From my comment in bug #25259:
> A simple optimisation for speed would be to only call unit_transport_depth()
once on each unit.
> Another fiddlier saving (that may not be worth the hassle) would be to
iterate over both transporter stacks in parallel, and bail out when the top of
either one is hit; this saves iterations in the common case where cargo is
compared against non-cargo. Otherwise, if there's a deep nested transport
stack in a stack, we walk its list ~(n log n) times for every defender that
stack could attack.

I haven't measured the improvement (if any), only tested that it doesn't cause
regressions.




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