URL:
  <http://gna.org/patch/?8108>

                 Summary: Added option to scale tileset with bilinear
algorithm
                 Project: Freeciv
            Submitted by: mir3x
            Submitted on: Fri 03 Feb 2017 11:26:06 AM CET
                Category: client
                Priority: 5 - Normal
                  Status: Ready For Test
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 2.6.0, 3.0, 3.1
 Contains string changes: No

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Details:

Added option to crop_sprite() to scale sprite with smooth scaling.
Scaling isometric terrain and fog is set not to smooth,
rest sprites will be scaled with bilinear algorithm.
Noniso tileset will scale everything with bilinear algorithm.



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File Attachments:


-------------------------------------------------------
Date: Fri 03 Feb 2017 11:26:06 AM CET  Name: tileset_scale_smooth-26.patch.bz2
 Size: 6kB   By: mir3x

<http://gna.org/patch/download.php?file_id=29788>
-------------------------------------------------------
Date: Fri 03 Feb 2017 11:26:06 AM CET  Name: tileset_scale_smooth-30.patch.bz2
 Size: 6kB   By: mir3x

<http://gna.org/patch/download.php?file_id=29789>
-------------------------------------------------------
Date: Fri 03 Feb 2017 11:26:06 AM CET  Name: tileset_scale_smooth-31.patch.bz2
 Size: 5kB   By: mir3x

<http://gna.org/patch/download.php?file_id=29790>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/patch/?8108>

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