URL: <http://gna.org/patch/?8108>
Summary: Added option to scale tileset with bilinear algorithm Project: Freeciv Submitted by: mir3x Submitted on: Fri 03 Feb 2017 11:26:06 AM CET Category: client Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0, 3.0, 3.1 Contains string changes: No _______________________________________________________ Details: Added option to crop_sprite() to scale sprite with smooth scaling. Scaling isometric terrain and fog is set not to smooth, rest sprites will be scaled with bilinear algorithm. Noniso tileset will scale everything with bilinear algorithm. _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Fri 03 Feb 2017 11:26:06 AM CET Name: tileset_scale_smooth-26.patch.bz2 Size: 6kB By: mir3x <http://gna.org/patch/download.php?file_id=29788> ------------------------------------------------------- Date: Fri 03 Feb 2017 11:26:06 AM CET Name: tileset_scale_smooth-30.patch.bz2 Size: 6kB By: mir3x <http://gna.org/patch/download.php?file_id=29789> ------------------------------------------------------- Date: Fri 03 Feb 2017 11:26:06 AM CET Name: tileset_scale_smooth-31.patch.bz2 Size: 5kB By: mir3x <http://gna.org/patch/download.php?file_id=29790> _______________________________________________________ Reply to this item at: <http://gna.org/patch/?8108> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev