On 19 August 2011 15:23, Marko Lindqvist <[email protected]> wrote:
>  On related note, I really don't like that the documented (~
> recommended) way of hosting multiplayer game is to run server from
> client.

 I believe commit Jacob just did adds one more reason not to promote
that way: it simply doesn't work :-)
 Client spawned server is now strictly for local games, one cannot
connect to it remotely.


 - ML

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