On 19 August 2011 15:23, Marko Lindqvist <[email protected]> wrote: > On related note, I really don't like that the documented (~ > recommended) way of hosting multiplayer game is to run server from > client.
I believe commit Jacob just did adds one more reason not to promote that way: it simply doesn't work :-) Client spawned server is now strictly for local games, one cannot connect to it remotely. - ML _______________________________________________ Freeciv-i18n mailing list [email protected] https://mail.gna.org/listinfo/freeciv-i18n
