At the moment, we use a separate logger for each class. This gives us 
the ability to change the logging level per class, but I don't think is 
this very useful. In general, you are not interested in the behaviour of 
a single class, but rather in certain aspects of the game, such as 
serialization, network code, or AI. Therefore, it might well be more 
useful to have a limited number of loggers covering aspects of the game. 
What do you think?


Regards

Michael


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