On Fri, 24 Aug 2012 09:32:54 PM Paolo Bizzarri wrote:
> Ugh. This solution is a bit ugly, even if I do understand the motivation.
> 
> My suggestion is to
> 
> a) make GUI class an interface.
> 
> b) use a mock/stub in the tests instead of the true GUI.

Fair enough.

> I think I can come up with a solution for this, but it requires a
> minimum of effort. Will try to work on it on Saturday.

Thanks.  Beware that I preserved some calls that involve the mapViewer
in case the game logic is dependent on getActiveUnit(), but this being a quick 
hack, I never investigated that further either.

Cheers,
Mike Pope



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