On 28.09.2012 00:37, Michael T. Pope wrote:
> On Thu, 27 Sep 2012 04:41:57 PM Michael Vehrs wrote:
>    
>> Actually, I don't see what distinguishes the debugging use cases from
>> what happens in the course of a normal game.
>>      
> ATM the debug routines have the common characteristic of calling
> FreeColClient.getFreeColServer() and manipulating the server directly.
> This is not something done by normal client/gui code, which suggests
> collecting these routines elsewhere.
>
>    
>> Can't we just add a create
>> object message that gets rejected unless the server is in debug mode?
>>      
> True, we can always create yet more message types (several would be needed).
> However that seems a bit heavyweight for a bunch of debug hacks.
>
> Cheers,
> Mike Pope
>    

Alright. I had assumed that it would less heavyweight.


Regards

Michael



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