I'm just wondering about ServerColony.csNewTurn(). If a new building is built, we consider the tile to be dirty, since a building upgrade might have ejected units (to the tile). If a new unit is created, we do not consider the tile to be dirty, however, although new units are always added to the colony's tile rather than the colony itself. Furthermore, we can quite cheaply find out whether any units were added to the tile by calling getTile().getUnitCount(). Or am I missing something here?
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