As far as I can tell, the generalized production code mostly works. 
However, it is only used for calculating the actual production at the 
moment. Any number of methods that calculate the potential production of 
tiles, tile types, unit types and so on still use the old production 
code. I intend to migrate these methods by and by. As a side effect, I 
think it might be possible to get rid of 
FreeColGameObjectType.applyDifficultyLevel(), which is mostly used to 
determine the primary and secondary production of tile types.

Regards

Michael


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