As far as I can tell, the generalized production code mostly works. However, it is only used for calculating the actual production at the moment. Any number of methods that calculate the potential production of tiles, tile types, unit types and so on still use the old production code. I intend to migrate these methods by and by. As a side effect, I think it might be possible to get rid of FreeColGameObjectType.applyDifficultyLevel(), which is mostly used to determine the primary and secondary production of tile types.
Regards Michael ------------------------------------------------------------------------------ Own the Future-Intel(R) Level Up Game Demo Contest 2013 Rise to greatness in Intel's independent game demo contest. Compete for recognition, cash, and the chance to get your game on Steam. $5K grand prize plus 10 genre and skill prizes. Submit your demo by 6/6/13. http://altfarm.mediaplex.com/ad/ck/12124-176961-30367-2 _______________________________________________ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers