On 01/28/2014 10:36 AM, Michael T. Pope wrote:
> In BR#2650 there is a bunch of fail around the blinking behaviour of
> the current unit.  I have cleaned up the immediate problems in
> git.209e293, but what is the Right Thing here?  My fixes cause the
> blinking to stop if in move-units-mode and a modal dialog is raised,
> and to restart when there are no longer any modal dialogs displayed.
> Previously there appeared to be some attempt to stop blinking if
> certain panels were present, but that code had bit rotted.  However
> now that many panels are positioned so that the current unit is
> visible, I think the blinking is more useful now than it was
> previously.  Obvious choices are a) the current modal-dialogs stop
> blinking, b) all dialogs stop blinking, c) all panels of any sort stop
> blinking.  There may be more.  What do you think folks?
>
> Cheers,
> Mike Pope
>

Mike,

could you clarify the difference between modal dialogs , non-modal 
dialogs  and panels ?

Which of those (if any) block user-input that may cause the active map 
square to change ?

I looked at the code and think the actual blinking is implemented 
through a swing timer in src/net/sf/freecol/client/gui/TerrainCursor.java .
Does keeping the blinking active always when map is onscreen hamper 
performance ?

LW

------------------------------------------------------------------------------
WatchGuard Dimension instantly turns raw network data into actionable 
security intelligence. It gives you real-time visual feedback on key
security issues and trends.  Skip the complicated setup - simply import
a virtual appliance and go from zero to informed in seconds.
http://pubads.g.doubleclick.net/gampad/clk?id=123612991&iu=/4140/ostg.clktrk
_______________________________________________
Freecol-developers mailing list
Freecol-developers@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/freecol-developers

Reply via email to