On Wed, 25 Jan 2017 10:10:18 +0100 "Enrico Weigelt, metux IT consult" <[email protected]> wrote:
No. Please, enough of these. The code below is commented out
temporarily to make it easier to test multiplayer while I extract more DOM
from the login code.
>
> case IN_GAME:
> - /*
> - // Disable this check if you need to debug a multiplayer client.
> - if
> (FreeColDebugger.isInDebugMode(FreeColDebugger.DebugMode.MENUS)) {
> - getGUI().showErrorMessage(StringTemplate
> - .template("client.debugConnect"));
> - return false;
> - }
> - */
> // Find the players, choose one.
> List<String> names = fcc.getVacantPlayerNames();
> if (names.isEmpty()) return false;
You are so keen to mess with stuff that you do not know the history of
or reasons for... and I am faced with a huge pile of patches to review.
We have a resource problem here. FreeCol is a small project with few
contributors. We need to focus on high priority tasks, not
counterproductive stuff like the above.
Cheers,
Mike Pope
pgpR6Q4j5GQT_.pgp
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