Hi folks,
I somehow accidentially messed up my popuplationQueue in some of my savegames, and after some digging, I wonder whether we really need need to save it, instead of just always creating it from the spec. It's initially filled in one of the ServerColony constructors (IMHO: the one for founding a new Colony, but not the other one thats used for loading/deserialization) - checkBuildQueueIntegrity() drops the units that cant be build. But I really wonder what the actual reasons for not being able to build colonists (lack of food production, maybe?) could be and whats going to happen when the situation resolves. Do we really need to maintain that per-colony instead of just having a global list ? Could there even be more than just one unittype ? --mtx ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, SlashDot.org! http://sdm.link/slashdot _______________________________________________ Freecol-developers mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/freecol-developers
