On Thu, 21 Apr 2022 18:09:51 +0000 Stian Grenborgen <stian...@student.matnat.uio.no> wrote: > We have made great progress on FreeCol since our last release, and should > make an official release rather soon. > > I think releasing the game as 1.0 will show the level of maturity our game > has reached ... and also signify the awesome new additions to the game:
All this is true and great progress, but we have always said 1.0 will be fully Col1 compatible (at least in classic mode). I do not think we are there yet. A look at the WWC1D? wiki page will show that we do not even know how compatible we are:-). We *should* indeed do a release though, whatever the number it gets. It is overdue. I was not pushing hard there lately as (apart from the usual time crunches) the worst blocker bug was the total breakage (some self-inflicted:-P) of the TradeRouteInputPanel. Which just got fixed this week, bravo Stian. The next worst one I know is the queue of AI ships (BR#3228) which I hope to look at one the weekend (long weekend in .au, hooray), but letting AI fail block release is a bad idea. However I probably should do a quick review of the state of the bug list to see if we have other bad enough bugs to be considered release blockers. I will try to do the review this evening. Cheers, Mike Pope
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