On Sun, 24 Apr 2022 09:52:03 +0000 Stian Grenborgen <stian...@student.matnat.uio.no> wrote: > We equip non-scouting specialists with horses, muskets and tools to better > utilize the capacity of the ship. These units should never be sent on a > ScoutingMission (likewise for soldiers and pioneers).
This "should not happen":-), as the specialists should have been given a WishRealizationMission to go to the colony that needs them. However I can believe that the mission allocation is borked. I will look at it. > It's easy enough checking for this in the mission, but perhaps a better > solution would be having the goods transported separately? This would make it > more fun for human players utilizing privateers (making the ship easier and > more fun to sink). The AI gets extra ships (by cheating) so the difficulty > should not be a problem. Point taken on the privateers, but I think the AI should be allowed to transport things efficiently if it can. I really do not like using the AI cheats as a justification for anything (ideally we should be working on cheating less). Lets see if I can fix the current failure. Cheers, Mike Pope
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