If I recall correctly, converts have a small bonus to farming, fishing, etc. 
That may be advantageous to keep in some situations. Maybe the clear speciality 
or education is a more controllable way of "upgrading" them?

Den 24. sep. 2022 09.53, fra 09.53, Stian Grenborgen 
<stian...@student.matnat.uio.no> skrev:
>> From: David Lewis <highwayofl...@gmail.com>
>> Sent: 24 September 2022 00:27
>>
>> I feel like this particular bonus – which matches Col1 – is actually
>part of a Col1 bug.
>> That is that after you recruit Bartolome and your converts are
>converted to Free Colonist,
>> the benefit ends there. No future Convert will become a Free
>Colonist.
>>
>> I think that we should fix that in the FreeCol ruleset so that all
>native converts are
>> automatically converted to free colonists as soon as they begin
>work. 
>> OR...
>> We should enable the education of Native Converts after Bartolome has
>joined the
>> congress, unless this also should be a default setting, and thus
>Bartolome might
>> decrease the education time.
>
>We can't change the classic ruleset, but I agree that we should fix
>this in the FreeCol ruleset. One of these fixes seem good:
>
>1. Auto-convert to Free Colonist
>2. Allow clearing a convert to become a Free Colonist after Casas
>appears in the congress (we should remove the initial auto-conversion
>in this case).
>3. Allow converts to be trained to outdoor specialists faster than Free
>Colonists would (we should remove the initial auto-conversion here as
>well).
>
>
>Best wishes,
>Stian
>
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