If I recall correctly, converts have a small bonus to farming, fishing, etc. That may be advantageous to keep in some situations. Maybe the clear speciality or education is a more controllable way of "upgrading" them?
Den 24. sep. 2022 09.53, fra 09.53, Stian Grenborgen <stian...@student.matnat.uio.no> skrev: >> From: David Lewis <highwayofl...@gmail.com> >> Sent: 24 September 2022 00:27 >> >> I feel like this particular bonus – which matches Col1 – is actually >part of a Col1 bug. >> That is that after you recruit Bartolome and your converts are >converted to Free Colonist, >> the benefit ends there. No future Convert will become a Free >Colonist. >> >> I think that we should fix that in the FreeCol ruleset so that all >native converts are >> automatically converted to free colonists as soon as they begin >work. >> OR... >> We should enable the education of Native Converts after Bartolome has >joined the >> congress, unless this also should be a default setting, and thus >Bartolome might >> decrease the education time. > >We can't change the classic ruleset, but I agree that we should fix >this in the FreeCol ruleset. One of these fixes seem good: > >1. Auto-convert to Free Colonist >2. Allow clearing a convert to become a Free Colonist after Casas >appears in the congress (we should remove the initial auto-conversion >in this case). >3. Allow converts to be trained to outdoor specialists faster than Free >Colonists would (we should remove the initial auto-conversion here as >well). > > >Best wishes, >Stian > >_______________________________________________ >Freecol-developers mailing list >Freecol-developers@lists.sourceforge.net >https://lists.sourceforge.net/lists/listinfo/freecol-developers
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