On 07-07-2024 22:14, Jonas Stumph Stevnsvig wrote:
Greetings Freecol Devs, and congratulations on a very polished looking 1.2.0 release.


I have had an opportunity to binge freecol on a couple of different PCs, since I found myself forced to rest. Audiobooks and Freecol is a good combination.

I have a question regarding the mod system. I found myself thinking that some sort of helt to get a lead on your european counterparts sould be an interesting twist - e.g. a  mission system where a mission could be :"1000g bonus for being first to  discover 5 tribes" or "first to unearth 5 lost city rumours", or maybe an investment mod:  seeking investors in your home country that demand (e.g. a minimum annual number of furs from year 15xx tp  year 15yy in exchance for providing two pioneers and some tools early on...)

My question is this: could this be achieved with the current mod system? or is it too extensive? I wouldn't want submit changes like these as PRs to the main code.

Best regards

Jonas Stevnsvig


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Hi,

there is a spec for events, but the 2 existing events (declare independece & spanish succession ) both need code to work.

Also the AI would need to be taught how to deal with these new options.


https://www.freecol.org/roadmap.html does state

> Campaign and scenario mode with a tutorial being the first campaign.

Maybe your idea could be implemented using the techniques used for that ?


You may have noticed this list doesn't see much activity.

https://sourceforge.net/p/freecol/discussion/ and especially https://discord.gg/pZsGD5Bu are better options.


Lone_Wolf

P.S. i'm not a developer, just a contributor.



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