On 07-07-2024 22:14, Jonas Stumph Stevnsvig wrote:
Greetings Freecol Devs, and congratulations on a very polished looking
1.2.0 release.
I have had an opportunity to binge freecol on a couple of different
PCs, since I found myself forced to rest. Audiobooks and Freecol is a
good combination.
I have a question regarding the mod system. I found myself thinking
that some sort of helt to get a lead on your european counterparts
sould be an interesting twist - e.g. a mission system where a mission
could be :"1000g bonus for being first to discover 5 tribes" or
"first to unearth 5 lost city rumours", or maybe an investment mod:
seeking investors in your home country that demand (e.g. a minimum
annual number of furs from year 15xx tp year 15yy in exchance for
providing two pioneers and some tools early on...)
My question is this: could this be achieved with the current mod
system? or is it too extensive? I wouldn't want submit changes like
these as PRs to the main code.
Best regards
Jonas Stevnsvig
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Hi,
there is a spec for events, but the 2 existing events (declare
independece & spanish succession ) both need code to work.
Also the AI would need to be taught how to deal with these new options.
https://www.freecol.org/roadmap.html does state
> Campaign and scenario mode with a tutorial being the first campaign.
Maybe your idea could be implemented using the techniques used for that ?
You may have noticed this list doesn't see much activity.
https://sourceforge.net/p/freecol/discussion/ and especially
https://discord.gg/pZsGD5Bu are better options.
Lone_Wolf
P.S. i'm not a developer, just a contributor.
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