threading? cool! I want see the API! c++ std::thread? pthreads? something else? 
via software interrupt? (hmm, that's something I would have to mull around in 
my head)


just read this from int13h extended spec for EDD-3: "The BIOS is a single 
threaded, master device". was hoping UEFI might provide for multithreading, but 
saw 
http://sourceforge.net/p/edk2/mailman/edk2-devel/thread/b28d412a-6798-4f5b-9803-84178a02a...@apple.com/
 


I guess UEFI and BIOS just provide basic single-threaded functionality.

Intel® Core™ i7 processor Extreme - Technical Documents 
a find through the pdf manuals of the words thread and core and maybe mutex and 
lock should provide much interesting info.


I am guesing that the user's thread code should implement a HLT instruction 
when they are done with their thread? not sure. maybe not? running all threads 
can heat up the cpu. on an i7-4960x, this could be a problem maybe because it's 
a 220W proc - I have problems enough trying to liquid-cool my 150W proc (240mm 
closed-loop, a 280mm closed-loop is available which provides 60% much better 
cooling) and I am using 70% proc usage in the OS, so the OS is managing proc 
usage (big companies/data centers do this to conserve on power consumption in 
big buildings, for air conditioning etc, but I have to do this so my system 
doesn't burn up).

threading will need to be throttled on some boxes - windows does this and it's 
sparing my box when I do big parallel jobs. you will need something like 
prime95 for cpu stress testing, maybe it can be ported to DOS. prime95 system 
stress test 
burn in for 4 hours. if cpu reaches I dunno, 10degc under max temp, throttle it 
down and start the time over until you can reach 4 hours. takeds my box 20min 
to rise when it's wrong. this was because case fans were wrong size and in 
wrong directions for good airflow (I am still experimenting). I may just have 
that side panel blow completely out rather than out and in and see if it's any 
better.





>________________________________
> From: Eric Auer <e.a...@jpberlin.de>
>To: freedos-devel@lists.sourceforge.net 
>Sent: Wednesday, July 9, 2014 12:25 PM
>Subject: Re: [Freedos-devel] Getting started
> 
>
>
>Hi Andy,
>
>> Thanks for the responses.  I really don't have a project/idea in mind but
>> am looking to get my hands dirty and develop/work on/debug/poke anything
>> that needs to be done to improve the project.
>> 
>> After looking at the FreeDOS roadmap (
>> http://www.freedos.org/wiki/index.php/FreeDOS_Road_Map) it seems like
>> working on developing automated regression tests (something I do most days)
>> would be beneficial to speed up releases.  Has anyone looked into this
>> before?  What would be things that would be most useful to be tested?
>
>This would be beneficial if there were frequent code changes, which is
>not the case. In my personal opinion, it might be more useful to help
>Mateusz keeping an eye on updated packages to wrap them up in FreeDOS
>structured ZIPs for his update and installation tool, so the users can
>have fresh software. Regarding regression tests: There ARE some tickets
>where it would indeed be interesting to find out in which svn version
>of kernel (or maybe command.com, not so many other svn-based sources)
>a certain bug showed up or went away. So in that sense, your plant for
>making automated VM images running automated tests CAN be useful :-)
>
>Let me see what else the page lists:
>
>> == An Analysis of FreeDOS Needs ==
>> 
>> There are certain needs that the 1.0 release does not address.  These are:
>> * Built-in networking and internet connectivity currently provided by add on 
>> packages.
>> * Open source USB support through a built-in subsystem.
>> * Integrated protected mode programming currently provided by add on 
>> packages.
>> * Native 32‑ and 64‑bit code base.
>
>Honestly all of the above work quite well as drivers (using config.sys
>device drivers or command line runnable TSR drivers) and looking at
>FD32 experiences, building DPMI directly into the DOS kernel only has
>minimal performance advantages, for example. Of course it is important
>to have a good COLLECTION of drivers for in particular basic USB device
>classes and in particular wired ethernet network, even if they are just
>drivers and not parts of the kernel.
>
>For protected mode and 32/64 bit addressing (and multi CPU core thread
>processing) the necessary low level programming can be very tricky, so
>we have to stay thankful to the few experts who maintain the drivers
>for EMS / XMS / VCPI / DPMI and related. The USB core is also complex,
>but at least for drivers for specific USB devices, I see more chances
>for less specialized programmers to contribute.
>
>> * New device drivers available in other operating systems.
>
>At the moment, for example MPXPLAY uses ported (Linux ALSA?) built-in
>sound hardware drivers, but the nature of the DOS game versus soundcard
>interaction makes providing drivers for those hard: Most games have the
>driver built-in, not exchangeable. There are proof of concept "virtual"
>hardware drivers which show a simplified SoundBlaster hardware to DOS
>games while sending the actual sound to other hardware, but they suffer
>from the same problem as the protected mode drivers above: Complexity.
>
>For printing, the basic I/O can be seen as printer port, USB or network
>topic (there are some native and ported tools for the latter) while the
>printer language is sort of covered by ports of GhostScript and similar
>but could probably gain from having more choice of methods. For example
>for basic "print screen" functionality, we have a tiny driver which can
>do greyscale PostScript, HP/PCL and ESC/P in old dialects, which in turn
>is more convenient than having to go through GhostScript batches first.
>
>Note that nevertheless, it is barely used: Most people seem to use DOS
>only to print text or use DOS in a VM where they can also use drivers
>and tools of the host operating system. In particular for games, it is
>way more common to use DOSBOX or DOSEMU than to use raw hardware now.
>By the way, there are cool drivers like VMSMOUNT which specifically do
>driver work for improving DOS interaction with for example VMWare VMs.
>
>> * Faster release cycle through automated regression testing.
>
>Might be interesting, see above :-)
>
>> == Proposed Road Map ==
>> 
>> The proposed road map (as of 20 August 2010) is as follows:
>> * Automated regression testing will begin with version 1.1.
>> * Tightly integrated protected mode support will begin with version 1.2.
>> * Tightly integrated, protected mode networking, protected mode USB 
>> subsystem will be part of 1.2
>> * Version 1.2 will begin to share device drivers from other open source 
>> operating systems.
>> * Version 2.0 will migrate kernel to a portable code base to address 32- and 
>> 64-bit machines.
>
>Note that this roadmap is somewhat old and can be seen as one of several
>possible ways to improve FreeDOS. It basically depends on availability
>and interest of developers and on what they enjoy to contribute :-)
>
>Regards, Eric
>
>
>
>
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