Hi everybody, Angelo Rosina writes about a BASIC for DOS,
forwarding some info from him :-) Should we add XST to our
freedos.org software collection and/or the distro? :-)


Since XST is compiled with DJGPP, it's hardware requirements are almost
the same of FreeBasic
FreeBasic (FB) and XST Basic are different products, with different targets.
FB is a true compiler; XST is an interpreter + a C emitter (it cannot
directly compile, but can convert the source into a C code that can be
FB has a QB compatible mode; XST is more based on AMOS and STOS Basic
(for Amiga and Atari ST)
FB is a generic, all-purposes language; XST is focused on multimedia and
game development (even a very good Doom clone is available in demos)
FB can be extended with external libraries; XST already has graphic,
sprites, 3D and sound support.
FB can only compile, you have to use an external editor (i.e. RHIDE);
XST has its own IDE, where you can write and instantly run your program.
If you have any more questions, feel free to ask.

> The XST Basic, written by Rodney Mc Connell, is now open source.
> Source code is at: http://sourceforge.net/projects/xstbasic/
> Original site was at: http://www.geocities.com/snakessoft/vault.html

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