Hello David,

First of all thanks for still caring about DOS in 2015, and on top of 
that, caring about how your app works on real hardware :)

I tested the version of frotz you submitted to us, and I must disappoint 
you - it's buggy.

I tested it using the "Lost Pig" game from the gopher repo you pointed. 
My PC is a 486DX4 running at 75 MHz, with 24M of RAM and no sound card.

The game is loaded all right, I see the introduction text, and I can 
type in a few commands, but after a dozen commands, the program crashes 
horribly. I tried a few times, and it doesn't crash on any specific 
command, just after a few of them (always more than 3, always less than 10).

Here is a screenshot of what happens:
http://s27.postimg.org/xu9k4nywz/frotz_lost_pig.jpg

I hope that helps!

cheers,
Mateusz



On 18/05/2015 11:10, David Griffith wrote:
>
> I'm the one who maintains and develops Frotz these days, a program that
> emulates the Z-machine[1] for modern computers.  I worked to make sure the
> old DOS interface code works with the current core code.  Release 2.44 is
> coming up Really Soon Now and I was wondering if I could get some of you
> to check it out on real hardware.  It was compiled with Turbo C++ 3.0 for
> 16-bit DOS.  You can get the binary at http://661.org/if/frotz244.zip.
> The source code is at https://github.com/DavidGriffith/frotz.  Games to
> play can be found at http://ifarchive.org/ (or
> gopher://gopher.feedle.net/1/if-archive/)
>
> [1] https://en.wikipedia.org/wiki/Z-machine
>
>



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