Hi,

On Thu, May 21, 2015 at 12:40 AM, Mateusz Viste <mate...@viste.fr> wrote:
>
> I don't know details, but I guess the OP is developing on some emulation
> machine, like DOSemu or DOSBox, and it works fine for him there. This
> happened to me in the past - emulated environment are apparently more
> resilient to bugs than a real machine.

I don't know, he never said (or I missed it). It might just be a rare
bug vs. MS-DOS.

> I doubt that using a DJGPP version is a solution. Even if it doesn't
> crash, it still means there's a bug in the application, and the bug is
> worth fixing as much for DOS than for other platforms, since sooner or
> later it can make the app crash on other platforms, too.

Well, my point was that you could try the exact same game (and
commands) under a pmode version. Thus if it didn't crash, you'd know
something is afoot, whereas if it did at least you wouldn't have to
hard reset.

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