On 5/21/2015 1:04 AM, David Griffith wrote:
> I guess my next step is to bring one of my older machines home, clean 
> it up, install FreeDOS, and get to work with Turbo C++'s debugger. Can 
> anyone offer any explanation why a program would run fine in DOSbox 
> and crash on real hardware? 
DOSBox is actually pretty bad in terms of DOS emulation and hardware, 
unless it comes to sound or video cards. It simply by catch this bug 
with an exception instead of crashing...

And I agree with Mateusz that just using a DJGPP version doesn't make 
any sense, it might just do the same thing, rather catch the error and 
proceed rather than crap out.
Is there a way to save the game progress, so someone else could try it 
on different hardware?


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