Yesterday I tagged and released the first beta test of DOS Frotz 2.50. Most of the work that went into the DOS interface focus on improving stablity. I think I've corrected the two outstanding problems with DOS Frotz: locking up upon exit and crashing with a "dos mem corrupt" error. This only happened with certain games. Please hammer on it, especially on real hardware. I'd like to get some solid figures on speed, memory usage, and minimum hardware requirements.

DOS Frotz can be compiled from the source code available at https://gitlab.com/DavidGriffith/frotz/ using Turbo C. A finished executable is also available at https://661.org/proj/if/frotz/frotz250b1.zip

--
David Griffith
[email protected]

A: Because it fouls the order in which people normally read text.
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