Well, i understand.

In that case, do you have any linux distribution suggestions for this
low-end CPU and GPU???

Em dom., 18 de abr. de 2021 às 10:33, Eric Auer <e.a...@jpberlin.de>
escreveu:

>
> Hello Marcolino,
>
> > Apologize me for not being very specific, but i was going to ask about
> > sound drivers. My main idea is to use it for retrogaming, altough i'd
> > like to know if i could use an Image Viewer or even a Media Player.
> > Maybe even a eReader.
>
> You could probably use a media player and image viewer, as some with
> current updates exist. They might support AC97 and/or HDA sound with
> some common chipsets, but probably not a wide coverage of chipsets.
>
> > It's a shame however, since my idea was to play classic games in FreeDOS
> > (in special The Elder Scrolls), but since no Sound Driver for Soundmax
> > AD1984A exist, it won't be very worthful.
>
> https://www.analog.com/en/products/ad1984.html#product-overview says
> this is a HDA codec chip. I believe in HDA, you consider codecs and
> the chip which provides the bus separately, but let me know whether
> you get it to work in http://mpxplay.sourceforge.net/ or similar.
>
> For games, there are various work-arounds. A good way would be to
> run Linux and open a DOSEMU2 window there ;-) Of course, you could
> also use generic virtual PC apps like QEMU. Or you can use DOSBOX,
> which again is specifically for DOS apps, or use Windows as host OS
> instead of Linux. But DOSEMU2 probably works pretty well for you.
>
> Another way could be to use DOSBOX-X which you can interestingly run
> as a DOS app, using Japheth's HX DOS extender! So it lets you run a
> simulation of DOS inside a real DOS, giving you the ability to throw
> in some additional hardware emulations.
>
> Some very recent thing is that the source code of the VBE/AI SDK has
> been made open source: This is for an audio extension for VESA VBE
> which, while few graphics cards supported it in DOS times, does have
> support in a number of 1990s DOS games. So people will soon be able
> to write a "driver" which provides VBE/AI BIOS services to help old
> games to send sound data to modern sound hardware by using existing
> hardware driver source code for example from Linux. Still, this will
> be a rather complex project, so do not hold your breath.
>
> There also is the ancient VSB (virtual sound blaster) project which
> uses protected mode to grab attempts of games to communicate with
> the sound card in order to pretend that you have a very simplified
> sound blaster even if you have none. In the original version, the
> sound is then output via printer port D/A if I remember correctly.
> Also known as Covox. Again, this could be combined with code from
> modern sound drivers to simulate a sound blaster and make the sound
> audible on modern hardware. Actually SB LIVE and SB PCI sound cards
> used similar strategies to "pretend to be soundblaster compatible".
>
> I think the easiest way would be to use Linux and DOSEMU2 or similar
> "apps which run DOS and/or DOS apps in windows, while emulating some
> classic hardware which classic games expect to exist" :-) Of course
> it will be less "real", but even with your HP 2133, speed should be
> sufficient for a simulation instead of running directly on hardware.
>
> Regards, Eric
>
>
>
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