Well, i understand. In that case, do you have any linux distribution suggestions for this low-end CPU and GPU???
Em dom., 18 de abr. de 2021 às 10:33, Eric Auer <e.a...@jpberlin.de> escreveu: > > Hello Marcolino, > > > Apologize me for not being very specific, but i was going to ask about > > sound drivers. My main idea is to use it for retrogaming, altough i'd > > like to know if i could use an Image Viewer or even a Media Player. > > Maybe even a eReader. > > You could probably use a media player and image viewer, as some with > current updates exist. They might support AC97 and/or HDA sound with > some common chipsets, but probably not a wide coverage of chipsets. > > > It's a shame however, since my idea was to play classic games in FreeDOS > > (in special The Elder Scrolls), but since no Sound Driver for Soundmax > > AD1984A exist, it won't be very worthful. > > https://www.analog.com/en/products/ad1984.html#product-overview says > this is a HDA codec chip. I believe in HDA, you consider codecs and > the chip which provides the bus separately, but let me know whether > you get it to work in http://mpxplay.sourceforge.net/ or similar. > > For games, there are various work-arounds. A good way would be to > run Linux and open a DOSEMU2 window there ;-) Of course, you could > also use generic virtual PC apps like QEMU. Or you can use DOSBOX, > which again is specifically for DOS apps, or use Windows as host OS > instead of Linux. But DOSEMU2 probably works pretty well for you. > > Another way could be to use DOSBOX-X which you can interestingly run > as a DOS app, using Japheth's HX DOS extender! So it lets you run a > simulation of DOS inside a real DOS, giving you the ability to throw > in some additional hardware emulations. > > Some very recent thing is that the source code of the VBE/AI SDK has > been made open source: This is for an audio extension for VESA VBE > which, while few graphics cards supported it in DOS times, does have > support in a number of 1990s DOS games. So people will soon be able > to write a "driver" which provides VBE/AI BIOS services to help old > games to send sound data to modern sound hardware by using existing > hardware driver source code for example from Linux. Still, this will > be a rather complex project, so do not hold your breath. > > There also is the ancient VSB (virtual sound blaster) project which > uses protected mode to grab attempts of games to communicate with > the sound card in order to pretend that you have a very simplified > sound blaster even if you have none. In the original version, the > sound is then output via printer port D/A if I remember correctly. > Also known as Covox. Again, this could be combined with code from > modern sound drivers to simulate a sound blaster and make the sound > audible on modern hardware. Actually SB LIVE and SB PCI sound cards > used similar strategies to "pretend to be soundblaster compatible". > > I think the easiest way would be to use Linux and DOSEMU2 or similar > "apps which run DOS and/or DOS apps in windows, while emulating some > classic hardware which classic games expect to exist" :-) Of course > it will be less "real", but even with your HP 2133, speed should be > sufficient for a simulation instead of running directly on hardware. > > Regards, Eric > > > > _______________________________________________ > Freedos-user mailing list > Freedos-user@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/freedos-user >
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