Hi!
> I'm looking for ressources regarding game development for FreeDOS. > I couldn't find anything in the wiki, but maybe I didn't use the > correct keywords. For game development, there is no difference between FreeDOS and other DOS versions. You can either read the classic resources from the Nineties or work with modern toolchains such as OpenWatcom, DJGPP, the Allegro library, old versions of SDL, etc. > I would prefer to use C, C++ or flat assembler. That should work well :-) > Regarding graphics, is there a way to support larger resolutions > and bit depths than VGA (e.g. SVGA/VESA)? You typically want to use VESA VBE, for example with linear frame buffer and a 32-bit compiler. There are tutorials for that out there, it is not specific to FreeDOS and works with any DOS :-) > Is there any development environment or compiler you would > recommend for gamedev? As said, you may enjoy libraries such as Allegro. Regards, Eric _______________________________________________ Freedos-user mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/freedos-user
