Westeros code uses EGL window surface only, but the WPE code (at https://github.com/Metrological/WebKitForWayland/) which uses pbuffer works on HiKey and RPI as mentioned.
On 2 February 2017 at 17:38, Rob Clark <[email protected]> wrote: > On Thu, Feb 2, 2017 at 2:13 AM, Sivasubramanian Patchaiperumal > <[email protected]> wrote: > > Hi, > > I'm trying to port WPE on DB410c with Westeros compositor, but the > > webprocess crashes due to null sharingcontext. Webprocess fails to > create gl > > context as eglChooseConfig fails when the surface type attribute is > pbuffer. > > Also, Westeros sample app works fine and the issue is only when surface > type > > attribute is pbuffer. But the same issue is not observed on similar > > scenerios, HiKey and RPI with westeros. Is there something to do with > db410c > > for eglChooseConfig failure when surface type is pbuffer? > > Can you point me at the code? Not 100% sure but possibly gbm/drm egl > implementation does not support pbuffer surfaces. I don't see weston > using pbuffer's, for example. > > Has this code ever worked with anything other than closed src gles > drivers? (Like the vc4 driver on r-pi or on x86?) > > BR, > -R > -- Regards, Sivasubramanian
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