Prep work for adding a debugfs file that dumps just submits which
trigger hangs/faults.  In this case the bo may already be in the
MADV_DONTNEED state, but will be still on the active list (since
the submit hasn't completed yet).  So the normal check that the
bo is in the WILLNEED state does not apply.  (But of course the bo
should definitely not be in the PURGED state!)

Signed-off-by: Rob Clark <robdcl...@gmail.com>
---
 drivers/gpu/drm/msm/msm_drv.h |  1 +
 drivers/gpu/drm/msm/msm_gem.c | 22 ++++++++++++++++++++--
 drivers/gpu/drm/msm/msm_rd.c  |  2 +-
 3 files changed, 22 insertions(+), 3 deletions(-)

diff --git a/drivers/gpu/drm/msm/msm_drv.h b/drivers/gpu/drm/msm/msm_drv.h
index c46dc12dbbcc..666fce66f9dd 100644
--- a/drivers/gpu/drm/msm/msm_drv.h
+++ b/drivers/gpu/drm/msm/msm_drv.h
@@ -213,6 +213,7 @@ struct drm_gem_object *msm_gem_prime_import_sg_table(struct 
drm_device *dev,
 int msm_gem_prime_pin(struct drm_gem_object *obj);
 void msm_gem_prime_unpin(struct drm_gem_object *obj);
 void *msm_gem_get_vaddr(struct drm_gem_object *obj);
+void *msm_gem_get_vaddr_active(struct drm_gem_object *obj);
 void msm_gem_put_vaddr(struct drm_gem_object *obj);
 int msm_gem_madvise(struct drm_gem_object *obj, unsigned madv);
 int msm_gem_sync_object(struct drm_gem_object *obj,
diff --git a/drivers/gpu/drm/msm/msm_gem.c b/drivers/gpu/drm/msm/msm_gem.c
index ea5bb0e1632c..81fe6d6740ce 100644
--- a/drivers/gpu/drm/msm/msm_gem.c
+++ b/drivers/gpu/drm/msm/msm_gem.c
@@ -470,14 +470,16 @@ int msm_gem_dumb_map_offset(struct drm_file *file, struct 
drm_device *dev,
        return ret;
 }
 
-void *msm_gem_get_vaddr(struct drm_gem_object *obj)
+static void *get_vaddr(struct drm_gem_object *obj, unsigned madv)
 {
        struct msm_gem_object *msm_obj = to_msm_bo(obj);
        int ret = 0;
 
        mutex_lock(&msm_obj->lock);
 
-       if (WARN_ON(msm_obj->madv != MSM_MADV_WILLNEED)) {
+       if (WARN_ON(msm_obj->madv > madv)) {
+               dev_err(obj->dev->dev, "Invalid madv state: %u vs %u\n",
+                       msm_obj->madv, madv);
                mutex_unlock(&msm_obj->lock);
                return ERR_PTR(-EBUSY);
        }
@@ -513,6 +515,22 @@ void *msm_gem_get_vaddr(struct drm_gem_object *obj)
        return ERR_PTR(ret);
 }
 
+void *msm_gem_get_vaddr(struct drm_gem_object *obj)
+{
+       return get_vaddr(obj, MSM_MADV_WILLNEED);
+}
+
+/*
+ * Don't use this!  It is for the very special case of dumping
+ * submits from GPU hangs or faults, were the bo may already
+ * be MSM_MADV_DONTNEED, but we know the buffer is still on the
+ * active list.
+ */
+void *msm_gem_get_vaddr_active(struct drm_gem_object *obj)
+{
+       return get_vaddr(obj, __MSM_MADV_PURGED);
+}
+
 void msm_gem_put_vaddr(struct drm_gem_object *obj)
 {
        struct msm_gem_object *msm_obj = to_msm_bo(obj);
diff --git a/drivers/gpu/drm/msm/msm_rd.c b/drivers/gpu/drm/msm/msm_rd.c
index 35da0a07e567..981bb17c11a7 100644
--- a/drivers/gpu/drm/msm/msm_rd.c
+++ b/drivers/gpu/drm/msm/msm_rd.c
@@ -294,7 +294,7 @@ static void snapshot_buf(struct msm_rd_state *rd,
        if (!(submit->bos[idx].flags & MSM_SUBMIT_BO_READ))
                return;
 
-       buf = msm_gem_get_vaddr(&obj->base);
+       buf = msm_gem_get_vaddr_active(&obj->base);
        if (IS_ERR(buf))
                return;
 
-- 
2.13.6

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