On Fri, 12 Apr 2024 at 00:35, Konrad Dybcio <konrad.dyb...@linaro.org> wrote:
>
>
>
> On 4/10/24 21:26, Dmitry Baryshkov wrote:
> > On Wed, Apr 10, 2024 at 01:42:33PM +0200, Konrad Dybcio wrote:
> >>
> >>
> >> On 4/6/24 05:23, Dmitry Baryshkov wrote:
> >>> On Fri, Apr 05, 2024 at 10:41:32AM +0200, Konrad Dybcio wrote:
> >>>> On recent (SM8550+) Snapdragon platforms, the GPU speed bin data is
> >>>> abstracted through SMEM, instead of being directly available in a fuse.
> >>>>
> >>>> Add support for SMEM-based speed binning, which includes getting
> >>>> "feature code" and "product code" from said source and parsing them
> >>>> to form something that lets us match OPPs against.
> >>>>
> >>>> Signed-off-by: Konrad Dybcio <konrad.dyb...@linaro.org>
> >>>> ---
> >>
> >> [...]
> >>
> >>>
> >>>> +  }
> >>>> +
> >>>> +  ret = qcom_smem_get_product_code(&pcode);
> >>>> +  if (ret) {
> >>>> +          dev_err(dev, "Couldn't get product code from SMEM!\n");
> >>>> +          return ret;
> >>>> +  }
> >>>> +
> >>>> +  /* Don't consider fcode for external feature codes */
> >>>> +  if (fcode <= SOCINFO_FC_EXT_RESERVE)
> >>>> +          fcode = SOCINFO_FC_UNKNOWN;
> >>>> +
> >>>> +  *speedbin = FIELD_PREP(ADRENO_SKU_ID_PCODE, pcode) |
> >>>> +              FIELD_PREP(ADRENO_SKU_ID_FCODE, fcode);
> >>>
> >>> What about just asking the qcom_smem for the 'gpu_bin' and hiding gory
> >>> details there? It almost feels that handling raw PCODE / FCODE here is
> >>> too low-level and a subject to change depending on the socinfo format.
> >>
> >> No, the FCODE & PCODE can be interpreted differently across consumers.
> >
> > That's why I wrote about asking for 'gpu_bin'.
>
> I'd rather keep the magic GPU LUTs inside the adreno driver, especially
> since not all Snapdragons feature Adreno, but all Adrenos are on
> Snapdragons (modulo a2xx but I refuse to make design decisions treating
> these equally to e.g. a6xx)

LUTs - yes. I wanted to push (FC << a) | (PC << b) and all the RESERVE
/ UNKNOWN magic there.

>
> >
> >>
> >>>
> >>>> +
> >>>> +  return ret;
> >>>>    }
> >>>>    int adreno_gpu_init(struct drm_device *drm, struct platform_device 
> >>>> *pdev,
> >>>> @@ -1098,9 +1129,9 @@ int adreno_gpu_init(struct drm_device *drm, struct 
> >>>> platform_device *pdev,
> >>>>                            devm_pm_opp_set_clkname(dev, "core");
> >>>>            }
> >>>> -  if (adreno_read_speedbin(dev, &speedbin) || !speedbin)
> >>>> +  if (adreno_read_speedbin(adreno_gpu, dev, &speedbin) || !speedbin)
> >>>>                    speedbin = 0xffff;
> >>>> -  adreno_gpu->speedbin = (uint16_t) (0xffff & speedbin);
> >>>
> >>> the &= 0xffff should probably go to the adreno_read_speedbin / nvmem
> >>> case. WDYT?
> >>
> >> Ok, I can keep it, though realistically if this ever does anything
> >> useful, it likely means the dt is wrong
> >
> > Yes, but if DT is wrong, we should probably fail in a sensible way. I
> > just wanted to point out that previously we had this &0xffff, while your
> > patch silently removes it.
>
> Right, but I don't believe it actually matters.. If that AND ever did
> anything, this was a silent failure with garbage data passed in anyway.
>
> If you really insist, I can remove it separately.

I'd say, up to Rob or up to your consideration.


-- 
With best wishes
Dmitry

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