Hi,

Ramon van Handel wrote:
> 
> >I think a prototype is a prototype :-)
> >So one would use a language that suits him well for prototyping.
> 
> Not if it means you have to do double work later...
> 
> >BTW: what GUI lib would yo use to be portable in C?
> 
> Well-coded programs should be independant of this.  You can separate out
> the main GUI code from the platform-specific implementation.  If you do
> this right,

Did you ever do that?
I suppose NO.

> it doesn't really matter what GUI lib you initially use to prototype.
> 
> The BOCHS gui code is probably a good example.
> 
> -- Ramon

Well I did not write a vm, either but I do also not give silly
comments on how doing it right :-)

Angelo

P.S. no offence but I doubt that you can use standard c to factor out
the 
differences between windows and Xlib e.g. without knowing them both.
How do you abstract from something you do not know?
You are right in your concept, of cource, but than you have to port to
each new
library and if that does not WORK?
What is you benefit in factoring something out in the first prototype?


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Angelo Schneider           OOAD/UML           [EMAIL PROTECTED]
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