On Wed, Aug 1, 2018 at 11:27 AM, R0b0t1 <r03...@gmail.com> wrote:
> On Wed, Aug 1, 2018 at 2:27 AM, Armin Novak <armin.no...@thincast.com> wrote:
>> Glad it works,
>>
>> as for scancodes you have to figure out what type of code you get
>> (libinput? X11?) and map that accordingly.
>>
>
> I'm using SDL2. I can't exactly tell what it corresponds to but I also
> need to know what the keys sent by FreeRDP correspond to. From memory
> the definitions in freerdp/scancode.h are the Microsoft virtual key
> constants. However I can't reliably translate keys to/from those
> numbers using what should be the appropriate system functions.
>
> E.g. this escape gives SDL2 scancode 8, SDL2 symbolic 101,
> MapVirtualKeyW w/ MAPVK_VSC_TO_VK_EX 55
>
> I realize this is kind of open ended but hopefully you have some kind of 
> guess.
>

This was fixed by translating the SDL2 scancodes to the Direct Input scancodes.

>
> I also have an issue where any call to freerdp_input_send_mouse_event
> terminates the connection on the server side. Is this normal for
> invalid input? What consideration do the values passed need?
>

I was not setting the mouse flags value properly. Am I right in my
reading that there is no mouse button up event?

>> Preferred way would be to use freerdp_input_send_keyboard_event and
>> freerdp_input_send_keyboard_event_ex
>>
>> which are wrappers around direct function pointer access with proper
>> checks already done.
>>
>
> Will do.
>
>>
>> There is also freerdp_input_send_unicode_keyboard_event which can send
>> UTF-16 symbols
>>
>> (but that might not be what you want and some servers do not allow key
>> combinations this way)
>>
>
> Well, SDL2 does actually have UTF IME support. This works as expected
> but the support in SDL2 is more complete than in FreeRDP - SDL2
> returns an arbitrary UTF-8 string, which I need to take the first two
> bytes of to create a UINT16 for FreeRDP.
>
>
> Cheers,
>     R0b0t1
>
>
>
>>
>> On 08/01/2018 08:04 AM, R0b0t1 wrote:
>>> On Tue, Jul 31, 2018 at 2:18 AM, Armin Novak via FreeRDP-devel
>>> <freerdp-devel@lists.sourceforge.net> wrote:
>>>>> Thanks. I did and am mostly on the right track. If you wouldn't mind
>>>>> could you look over the code I have? The painting callbacks are never
>>>>> called. Though as far as I can tell I implemented everything I should
>>>>> have (probably even some things I didn't need to).
>>>> You're missing the RDP main loop (the one with freerdp_connect and
>>>> freerdp_disconnect)
>>> This was it. I was having a hard time figuring out which function
>>> actually called into the main loop of FreeRDP. It turns out it is
>>> freerdp_check_event_handles.
>>>
>>>>> Not exactly sure how to send you the code. Hopefully the list accepts
>>>>> .tar.xz? There are two files.
>>>> Best a link to a git branch ;)
>>>>
>>> Thanks for the help so far. I am displaying the screen using hardware
>>> acceleration and receive decent throughput. I have started in on the
>>> input handling.
>>>
>>> I can send keys, but what SDL2 reports as a scancode does not seem to
>>> match what Windows expects or FreeRDP sends. I would prefer to use
>>> freerdp_input_send_keyboard_event_ex so that I can handle
>>> keyup/keydown properly but do not know how RDP scancodes are mapped.
>>> However even if I use freerdp_input_send_keyboard the keys are still
>>> not right but in the same way as far as I can tell.
>>>
>>> The Android example does something else and calls
>>> instance->input->KeyboardEvent. Is any one more correct?
>>>
>>> Why are there both freerdp_input_send_keyboard_event_ex and
>>> freerdp_input_send_extended_mouse_event?
>>>
>>> Cheers,
>>>     R0b0t1
>>

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