Hi,
On Tue, 23 Nov 1999, Lars Skovlund wrote:
> Implements various file system related functions:
>
> * GET_DEVICE returns the drive/device on which "input" resides in output
> (and a pointer to the terminating NULL in the accumulator)
> * GET_CURRENT_DEVICE returns the drive/device that contains the CWD
> (and a pointer to the terminating NULL in the accumulator)
What do these device strings look like? Do they have a fixed length
(e.g. two-letter strings containing stuff like "C:"?)
- snip -
> Syntax:
>
> int GetSaveFiles(heap_string *GAME_ID, heapptr *strspace, heapptr **ptrs)
>
> Comments:
>
> The strings are put into strspace one by one, and heap pointers to each of
> them are put into the ptrs array.
Is there a length limit to the save game name strings?
BTW, we're now being archived on
http://www.mail-archive.com/freesci-develop%40middleearth.telefragged.com/
llap,
Christoph