Hi,

On Tue, 23 Nov 1999, Lars Skovlund wrote:

> Implements various file system related functions:
> 
> * GET_DEVICE returns the drive/device on which "input" resides in output
>   (and a pointer to the terminating NULL in the accumulator)
> * GET_CURRENT_DEVICE returns the drive/device that contains the CWD
>   (and a pointer to the terminating NULL in the accumulator)

What do these device strings look like? Do they have a fixed length
(e.g. two-letter strings containing stuff like "C:"?)

- snip -

> Syntax:
> 
> int GetSaveFiles(heap_string *GAME_ID, heapptr *strspace, heapptr **ptrs)
> 
> Comments:
> 
> The strings are put into strspace one by one, and heap pointers to each of
> them are put into the ptrs array.

Is there a length limit to the save game name strings?


BTW, we're now being archived on
http://www.mail-archive.com/freesci-develop%40middleearth.telefragged.com/

llap,
 Christoph

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