Hi guys
I was wondering through the documentation of .2.4 and I was
wondering if the script stuff was close to completion for
your basic, everday SCI0 game, if there is such a thing.
And I was also wondering if you were going to produce an
amateur SCI 'standard'. That is, a strict set of guidelines
on the best version of SCI0 to use when creating your own
games.
The reason why I ask, was that I was hoping to maybe start
putting together some code to give an SCI script compiler
some... body? Anyway, I know that I probably won't be
developing anything for Linux yet, due to the fact that I
have neither the expertise, nor the experience, knowledge
and a whole lot of other things that are needed. (Such as an
up-to-date version of the Linux kernel.)
I've got a lot of free time currently, and I want to make
as much use of it as possible.
BTW, is it really necessary to use CVS? I can't use it due
to the fact that I cannot access a computer upon which I can
use the software needed. Is it okay if I just mail it to the
list and ask someone to use CVS to upload?
I don't exactly have anything to offer, as I still need to
get going with looking through the code and identifying
positions of interest. That is bugs.
Later (damn! the kernel is still compiling!)
Ian C. Smith
Macronics Online
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