Hi,
Two questions:
1. Does the sound server actually do anything if there is a working
/dev/sequencer?
2. Is giving output like this useful?
Mapped 89 of 113 kernel functions.
Game designation is "KQ4"
No configuration file found; using defaults.
NULL Sound server initialized
Emulating SCI version 0.000.685
Calling KQ4::play()
kingdom Restarting game
Send: No object at 85dc!
pc=5fbc acc=85dc o=85c2 fp=0c2e sp=0c36
prev=0 sbase=03ea globls=414e &restmod=0
Step #2560699
5FBC: [W] send 04
<invalid>::brLeft[INVALID]()
> bt
Call stack (current base: 0):
0:[ffffffff] KQ4::replay()
obj@3002 pc=1751 sp=03ec fp=03ec
1:[0] Game::replay()
obj@3002 pc=7894 sp=03f0 fp=03f0
2:[1] KQ4::doit()
obj@3002 pc=191f sp=03f4 fp=03f4
3:[2] Game::doit()
obj@3002 pc=7946 sp=03f8 fp=03f8
4:[3] cast::eachElementDo(00a1)
obj@76a0 pc=4b19 sp=0404 fp=03fe
5:[4] Act::motionCue()
obj@b870 pc=7122 sp=0408 fp=0408
6:[5] MoveTo::motionCue()
obj@85f0 pc=96ca sp=040c fp=040c
7:[6] introSc::cue()
obj@b4ac pc=4f49 sp=0410 fp=0410
8:[7] introSc::changeState(0006)
obj@b4ac pc=acd9 sp=041a fp=0416
9:[8] introSc::<call[be]?>(0078, 0001, 0046, 012c, 0043, ffff, 000c, 0058)
obj@b4ac pc=6511 sp=0c26 fp=042c
a:[9] PrintD::center()
obj@85c2 pc=5fbc sp=0c36 fp=0c2e
>
Sciv is now working enough to have problems with the script rather than the
interpreter, which I think is a good thing. Of course, it used to be able
to get further than this a week or two ago, which makes me wonder.
I'll get to work soon on the sci_malloc() functions once we work out
exactly what we'd like (and if my idea really does sound like a good one).
-Chris
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