Hi,
        Two questions:
1. Does the sound server actually do anything if there is a working
/dev/sequencer?

2. Is giving output like this useful?
Mapped 89 of 113 kernel functions.
 Game designation is "KQ4"
No configuration file found; using defaults.
NULL Sound server initialized
Emulating SCI version 0.000.685
 Calling KQ4::play()
kingdom Restarting game
Send: No object at 85dc!
pc=5fbc acc=85dc o=85c2 fp=0c2e sp=0c36
prev=0 sbase=03ea globls=414e &restmod=0
Step #2560699
5FBC: [W] send 04
  <invalid>::brLeft[INVALID]()
> bt     
Call stack (current base: 0):
 0:[ffffffff]  KQ4::replay()
    obj@3002 pc=1751 sp=03ec fp=03ec
 1:[0]  Game::replay()
    obj@3002 pc=7894 sp=03f0 fp=03f0
 2:[1]  KQ4::doit()
    obj@3002 pc=191f sp=03f4 fp=03f4
 3:[2]  Game::doit()
    obj@3002 pc=7946 sp=03f8 fp=03f8
 4:[3]  cast::eachElementDo(00a1)
    obj@76a0 pc=4b19 sp=0404 fp=03fe
 5:[4]  Act::motionCue()
    obj@b870 pc=7122 sp=0408 fp=0408
 6:[5]  MoveTo::motionCue()
    obj@85f0 pc=96ca sp=040c fp=040c
 7:[6]  introSc::cue()
    obj@b4ac pc=4f49 sp=0410 fp=0410
 8:[7]  introSc::changeState(0006)
    obj@b4ac pc=acd9 sp=041a fp=0416
 9:[8]  introSc::<call[be]?>(0078, 0001, 0046, 012c, 0043, ffff, 000c, 0058)
    obj@b4ac pc=6511 sp=0c26 fp=042c
 a:[9]  PrintD::center()
    obj@85c2 pc=5fbc sp=0c36 fp=0c2e

> 


Sciv is now working enough to have problems with the script rather than the
interpreter, which I think is a good thing.  Of course, it used to be able
to get further than this a week or two ago, which makes me wonder.
        I'll get to work soon on the sci_malloc() functions once we work out
exactly what we'd like (and if my idea really does sound like a good one).
        -Chris

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