Hi,
> I'd like to make some comments regarding Windows. It is not such a hell as
> it is considered. :-)
Well, that depends on your point of view ;->
[OpenGL]
> Actually I see no point in using OpenGL for doing graphics.
OpenGL is very portable, handles 2D just as nicely as 3D, and tends to be
the best supported high performance graphics API on many platforms. Also,
it's very convenient to work with (IMHO).
> The resizing and
> color depth independence can be handled just nice by Hermes, pretty fast,
> with very little code and no requirements for 3D cards or whatever.
You don't need a 3D card to run OpenGL. Mesa works fine in software, for
example.
As for Hermes: We've got abstraction, and I'd suggest that we remain
abstract for the graphics API rewrite, so anybody can write a gfx driver
for whatever library he/she wants.
llap,
Christoph