The Allegro license is not GNU, but it is somewhat compatible with GNU. You can find
the Allegro license at http://www.talula.demon.co.uk/allegro/license.html

Rink Springer VII wrote:

> On Wed, 15 Dec 1999, you wrote:
> > Hi,
> >
> > On Wed, 15 Dec 1999, Rink Springer VII wrote:
> >
> > > > I was wondering if ALLEGRO could be used instead of glib.
> >
> > Allegro is a multimedia library, while glib is a general-purpose utility
> > and portability library. You'll hardly be able to replace either of them
> > with the other ;-)
> >
> > > > I'm
> > > > not sure what it would need to do (ALLEGRO that is), and I'm
> > > > not too sure how we should implement the connection between
> > > > the two. I'm pretty sure that glib and ALLEGRO would not
> > > > follow the same function interface, and I'm really sure that
> > > > there are huge differences between the two.
> > > Well, I figure it'd be best to either write our own graphics library (which is
> > > relatively easy to do, since 320x200x16 is not hard to do),
> >
> > I'd recommend using 320x200x256, and not permanently limiting youself to
> > that mode (the fabled 0.3 release series may one day provide
> > resolutions than the classic 320x200 pixels).
> Yup, that was my opinion as well... I just said 320x200x16 because that is the
> resolutions SCI uses (in the old 16 color games). Of course we'll use
> 320x200x256!
> >
> > > or use Allegro.
> > > Allegro has around all library functions we need...
> Yes, but I *prefer* we use our own library. Just for the neatness... we only
> need some drawing code and input stuff... nothing real.
>
>  >
> > I haven't found any handling of sound events, though; you may need to
> > either provide your own sound server or hack the Allegro sound system
> > accordingly. IIRC the Allegro license is somewhere along the lines of the
> > BSD/X licenses, with several non-legally-binding "encouragements", so this
> > shouldn't be a problem.
> Allegro is now under GNU, so we can hack it in any way we need (and we need!).
> But, sound code isn't a priority right now (at least, not mine ;-)
>
> I'll try to do some porting on Friday...
> >
> > llap,
> >  Christoph
> Rink

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