Hi Rickard,

> Ok, in KQ1, which is AFAIK the only SCI0 game which has samples, the first
> byte after 84 00 is 2 (I think) in the sound resources with samples. After
> the ending FC comes a sequence like this:

Sierra used a different method for identifying sound files with samples. The
word at offset 2 in the header specifies the length of the header. The first
byte past this header is 0xFE for sample files. In SCI1, sound files are checked
for this marker and rejected (bomb to dos) if it is present (AUD resources are
used instead).

Lars

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